The Facebook application for remote VR is a step closer to the metaverse

New Facebook application for remote VR work one step closer to the
  • Horizon Workrooms is Facebook’s first major step toward the metaverse, which Mark Zuckerberg envisioned, an all-encompassing alternate reality that combines the real world with digital imaginations and enhancements.
  • The company reiterates that it will not use people’s work conversations and materials in Workrooms to target Facebook advertising.
  • Studios support up to 50 people on call, 16 of whom can be in full virtual reality.

A few weeks ago, Facebook CEO Mark Zuckerberg told the public about his meta-global ambitions. He wants Facebook to be known as a “meta-universe company,” and just a week ago we saw where the social network giant’s first foray into this journey was a virtual conference room.

Arguing that his new method of interaction may soon become the future workspace, Facebook has launched testing of a new application for remote work in virtual reality where users of the company’s Oculus Quest 2 headsets can hold meetings as an avatar.

The beta test Facebook’s Horizon Workrooms app appears as many companies continue to work from home after the pandemic closed physical jobs, as well as a new option that has swept the world.

This is obviously not Facebook the first raid into this space. In fact, the world’s largest social network was significant investment in virtual and augmented reality, developing equipment such as Oculus VR headsets, work on AR glasses and bracelet technology, as well as the acquisition of many VR gaming studios, including BigBox VR.

This allowed Facebook to gain dominance in this space, making Facebook the next big computer platform. According to them, this will allow the company as a whole in the future to depend less on other equipment manufacturers, such as Apple Inc.

A look at Horizon Workrooms app from Facebook

First, the term “metauniverse,” coined in the 1992 anti-utopian novel Snow Crash, is used to describe immersive, shared spaces accessible through different platforms where the physical and the digital converge. Zuckerberg described it as the “embodied Internet.”

Given that this may simply be the next major computing platform, the metacosm has been mentioned in several recent earnings calls by technical CEOs, including Zuckerberg, Satya Nadella of Microsoft Corp, David Bazooka of Roblox Corp. and Shar Duby of Match Group Inc. In general, they talked about how their companies can shape aspects of this futuristic field.

In its first full VR news briefing, the company showed how Workrooms users can create versions of avatars for themselves. meet in virtual reality conference rooms and collaborate on shared boards or documents while still interacting with their own physical desk and computer keyboard. The app, which is free through Quest 2 headsets, which cost about $ 300, allows up to 16 people together in VR and up to 50 together, including video conferencing participants.

Reality Labs Facebook vice president Andrew Bosworth said the new Workrooms app gives a “good feel” to how the company sees elements of the metaverse. “It’s kind of one of the fundamental steps in that direction,” Bosworth told reporters at a VR news conference. He also noted that Facebook now regularly uses Workrooms for internal meetings. In addition, the beta version of Workrooms has become available for download in the Oculus store.

Spatial sound processing makes your colleagues’ voices closer or farther, depending on how close you “sit” to each other in cyberspace. It consists of several components that replicate the actions you would perform in a real office, and allows multiple participants to join through virtual reality or video.

The company also stressed that it will not use the work conversations and materials of people in Workrooms to target Facebook advertising from them or other third-party applications. It also says that users must adhere to the standards of the virtual reality community, and that violating behavior can be reported to Oculus. Studios support up to 50 people on call, 16 of whom can be in full virtual reality.





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