The truth about the “meta universe” of Facebook

Have you ever caught yourself thinking, “You know, I need to spend less time in the real world and more on the Internet”? If so, Mark Zuckerberg has good news for you! The founder of Facebook promotes the development of “metaworld” – the world of virtual reality or worlds of virtual reality, which will allow us to be in but not on social means of communication.

This may seem far-fetched, but think how strange it would have sounded to people a few decades ago, before the advent of the Internet, if you had told them that you could communicate with people in Britain, Bhutan and Bangladesh at the same time. The concept can be reduced to the radicalization of immersion, which already unites us with our phones. Visual and audio elements will be complemented if everything goes according to plan to create a 3D and touch virtual environment.

The term comes from a drunken science fiction novel by Neil Stevenson Snow disaster, in which “Metavsesvit” exists as a virtual alternative to physical reality. On request from vanity fair As for the prospect of technology giants such as Zuckerberg putting his idea into action, Stevenson apparently offered “a quiet laugh and a very, very, very long pause.”

Embyronic metapoems are already being developed. Nick Pringle, Senior Vice President, Executive Creative Director of R / GA London Consulting, comments:

“These metapoems reach a peak at a time when reality itself seems anti-utopia, and global pandemics, climate change and economic uncertainty hang over our daily lives. In particular, the pandemic has forced many of us to flee from reality in online worlds such as Roblox and Fortnite. But these spaces turned out to be a place where human creativity can prosper in a crisis. “

Undoubtedly, metapoems can stimulate creativity. Escape from individual, geographical and social constraints, or at least destruction, brings people satisfaction and satisfaction. in Snow disasterStevenson says of his protagonist: “He lives in a shabby transport container, but when he goes to the Metaverse, he becomes a big deal and has access to super high-end real estate.”

But Snow disaster – and it is no secret that I foresaw due to my higher literary criticism – it is far from a utopian novel. The virus that disrupts the brain eventually spreads to the metaverse. It’s gloomy.

As social media has evolved, there has been much optimism about their potential to encourage openness and communication. Unfortunately, it has also led to propaganda, misinformation and abuse, and instead of uniting people, it has led to conflict, parasocial relations and loneliness.

Meta universes do not solve any of these problems. Additional anthropomorphism encourages bad actors to be more creative in exploiting people’s vulnerabilities. Additional immersion provides compulsive use. Ask any parent with a child who can’t stop playing Fortnite to tell you what I mean.

How will the development of realistic cyberspaces affect political and economic life? Skype and Zoom have made blockades possible during a pandemic, and despite the limited impact of COVID-19 on the health of most young people and the protective effect of widespread vaccination, universities still insist on distance lectures. To what extent will employers and educators use this technology to minimize social costs, and to what extent will governments be tempted to use them to streamline street emptying when, say, health facilities are overcrowded?

This may seem a bit paranoid, but remember how enthusiastically commentators talked about the “new norm” at the beginning of the pandemic. Pew’s survey of “innovators, developers, business and policy leaders, researchers and activists” cheerfully predicted that by 2025, “there will be more people working from home, more virtual social and entertainment interactions and fewer public outings than has been the case in recent years.” ยป. Of course, working from home and publishing in TL have their blessings, but I have to say that after months of the “new norm”, I was more and more of a “public outing.”

The development of such technology was probably inevitable. At first we could talk to people on the other side of the world. Then we could see them while talking to them. It was only a matter of time before people understood how to touch each other – if not in reality, then at least through simulation. But we already had to understand that digital is not exactly healthier than real.

See you in the metaverse: a virtual beer on me.

This article was originally published on The life of the viewer.

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